Dog Breeding Center

Engine/Framework:

Unity 3D

 

Coding & Scripting Languages:

C#, XML

 

Target Platform:
Windows PC, WebGL

 

Development Time:

2 months

Completed On:
2016

 

Team Size: 

2

 

Role:
Lead Programmer & Designer

 

Tools Used: 

Unity3D, Visual Studio 2015, Photoshop, Notepad++ (XML)

 

Source Control:

Github

Overview

2D educational game developed by a team of two. Employed by Legends of Learning, an American game based learning start-up, we were tasked to create a 20 to 30 minute game about Selective Breeding for usage in high schools. 

This project had large performance constraints as the target device was the original iPad 2 in order to be able to work in schools no matter their technological budget. This, combined with the relative inefficiency of WebGL Unity projects meant that the project required a large amount of optimisation both before and during development.

Welcome to the Dog Breeding Center! You are sorely needed in our quest to fulfil our customer's request for dogs with specific traits. Use your extensive knowledge on artificial breeding to breed dogs with the traits that the customer needs. Stay strong because it might take a few generations to achieve the dog you are looking for, but with a little genetic luck you can do it.

Reviews

Teacher Ratings

Average Score: 4.2

8

1

3

0

1

Student Ratings

Average Score: 3.5

107

41

37

15

55

 
Detailed Information

Development

  • Ensured that application would run on almost anything that supported WebGL.

  • Integrated Legends of Learning API to enable teachers to remotely oversee gameplay.

  • Solely responsible for design & implementation.

Business

  • Set up new company, Quiet Spaceman.

  • Drafted business contract & managed international payments.

  • Sourced & managed the company artist.

Additional info

  • Average length: 25 minutes

  • Times Played: 781

  • Minutes Played: 8,656

Meet The Team