Dog Breeding Center
Engine/Framework:
Unity 3D
Coding & Scripting Languages:
C#, XML
Target Platform:
Windows PC, WebGL
Development Time:
2 months
Completed On:
2016
Team Size:
2
Role:
Lead Programmer & Designer
Tools Used:
Unity3D, Visual Studio 2015, Photoshop, Notepad++ (XML)
Source Control:
Github
Overview
2D educational game developed by a team of two. Employed by Legends of Learning, an American game based learning start-up, we were tasked to create a 20 to 30 minute game about Selective Breeding for usage in high schools.
This project had large performance constraints as the target device was the original iPad 2 in order to be able to work in schools no matter their technological budget. This, combined with the relative inefficiency of WebGL Unity projects meant that the project required a large amount of optimisation both before and during development.
Welcome to the Dog Breeding Center! You are sorely needed in our quest to fulfil our customer's request for dogs with specific traits. Use your extensive knowledge on artificial breeding to breed dogs with the traits that the customer needs. Stay strong because it might take a few generations to achieve the dog you are looking for, but with a little genetic luck you can do it.
Reviews
Teacher Ratings
Average Score: 4.2

8
1
3
0
1
Student Ratings
Average Score: 3.5

107
41
37
15
55
Detailed Information
Development
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Ensured that application would run on almost anything that supported WebGL.
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Integrated Legends of Learning API to enable teachers to remotely oversee gameplay.
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Solely responsible for design & implementation.
Business
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Set up new company, Quiet Spaceman.
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Drafted business contract & managed international payments.
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Sourced & managed the company artist.
Additional info
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Average length: 25 minutes
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Times Played: 781
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Minutes Played: 8,656